code refactoring

This commit is contained in:
Mohammad Salameh
2024-03-03 19:07:24 +03:00
parent ad511fe3af
commit d9a3f9e2a0
14 changed files with 144 additions and 48 deletions

View File

@ -13,7 +13,7 @@ class SceneCubit extends Cubit<SceneState> {
void getScenes() {
emit(SceneLoading());
//TODO: remove this it's causing the Bad State because its being after the cubit is closed
Future.delayed(const Duration(seconds: 5), () {
Future.delayed(const Duration(milliseconds: 50), () {
emit(SceneSuccess());
});
}