changing ac bloc

This commit is contained in:
ashrafzarkanisala
2024-08-26 00:48:29 +03:00
parent d7e3c1e1d0
commit d94ec25003
23 changed files with 780 additions and 185 deletions

View File

@ -1,16 +1,31 @@
import 'dart:async';
import 'package:bloc/bloc.dart';
import 'package:syncrow_web/pages/device_managment/ac/bloc/ac_event.dart';
import 'package:syncrow_web/pages/device_managment/ac/bloc/ac_state.dart';
import 'package:syncrow_web/pages/device_managment/ac/model/ac_model.dart';
import 'package:syncrow_web/pages/device_managment/all_devices/models/device_status.dart';
import 'package:syncrow_web/services/devices_mang_api.dart';
class AcBloc extends Bloc<AcsEvent, AcsState> {
AcStatusModel deviceStatus = AcStatusModel(
uuid: '',
acSwitch: true,
modeString: 'hot',
tempSet: 300,
currentTemp: 315,
fanSpeedsString: 'low',
childLock: false,
);
AcBloc() : super(AcsInitialState()) {
on<AcFetchDeviceStatus>(_onFetchAcStatus);
on<AcControl>(_onAcControl);
on<AcSwitch>(_changeAcSwitch);
on<IncreaseCoolToTemp>(_increaseCoolTo);
on<DecreaseCoolToTemp>(_decreaseCoolTo);
on<ChangeLock>(_changeLockValue);
on<ChangeAcMode>(_changeAcMode);
on<ChangeFanSpeed>(_changeFanSpeed);
}
FutureOr<void> _onFetchAcStatus(
@ -18,11 +33,121 @@ class AcBloc extends Bloc<AcsEvent, AcsState> {
emit(AcsLoadingState());
try {
final status =
await DevicesManagementApi().getDeviceStatus(event.deviceId);
emit(ACStatusLoaded(status));
await DevicesManagementApi().getDeviceStatus(event.deviceId);
deviceStatus = AcStatusModel.fromJson(status.productUuid, status.status);
emit(ACStatusLoaded(deviceStatus));
} catch (e) {
emit(AcsFailedState( error: e.toString()));
emit(AcsFailedState(error: e.toString()));
}
}
FutureOr<void> _onAcControl(AcControl event, Emitter<AcsState> emit) async {
final oldValue = _getValueByCode(event.code);
_updateLocalValue(event.code, event.value);
emit(ACStatusLoaded(deviceStatus));
try {
final status = Status(code: event.code, value: event.value);
final response =
await DevicesManagementApi().deviceControl(event.deviceId, status);
if (!response) {
_updateLocalValue(event.code, oldValue);
emit(ACStatusLoaded(deviceStatus));
emit(AcsFailedState(error: 'Failed to control the device.'));
}
} catch (e) {
_updateLocalValue(event.code, oldValue);
emit(ACStatusLoaded(deviceStatus));
emit(AcsFailedState(error: 'Error controlling the device: $e'));
}
}
void _updateLocalValue(String code, dynamic value) {
switch (code) {
case 'switch':
deviceStatus.acSwitch = value;
break;
case 'temp_set':
deviceStatus.tempSet = value;
break;
case 'mode':
deviceStatus.modeString = value;
deviceStatus.acMode = AcStatusModel.getACMode(value);
break;
case 'level':
deviceStatus.fanSpeedsString = value;
deviceStatus.acFanSpeed = AcStatusModel.getFanSpeed(value);
break;
case 'child_lock':
deviceStatus.childLock = value;
break;
default:
break;
}
}
dynamic _getValueByCode(String code) {
switch (code) {
case 'switch':
return deviceStatus.acSwitch;
case 'temp_set':
return deviceStatus.tempSet;
case 'mode':
return deviceStatus.modeString;
case 'level':
return deviceStatus.fanSpeedsString;
case 'child_lock':
return deviceStatus.childLock;
default:
return null;
}
}
FutureOr<void> _changeAcSwitch(AcSwitch event, Emitter<AcsState> emit) async {
final newValue = !event.acSwitch;
add(AcControl(deviceId: event.deviceId, code: 'switch', value: newValue));
}
FutureOr<void> _increaseCoolTo(
IncreaseCoolToTemp event, Emitter<AcsState> emit) async {
final newValue = (event.value * 10).toInt() + 5;
if (_isValidTemperature(newValue)) {
add(AcControl(
deviceId: event.deviceId, code: 'temp_set', value: newValue));
}
}
FutureOr<void> _decreaseCoolTo(
DecreaseCoolToTemp event, Emitter<AcsState> emit) async {
final newValue = (event.value * 10).toInt() - 5;
if (_isValidTemperature(newValue)) {
add(AcControl(
deviceId: event.deviceId, code: 'temp_set', value: newValue));
}
}
FutureOr<void> _changeLockValue(
ChangeLock event, Emitter<AcsState> emit) async {
final newValue = !event.lockBool;
add(AcControl(
deviceId: event.deviceId, code: 'child_lock', value: newValue));
}
FutureOr<void> _changeAcMode(
ChangeAcMode event, Emitter<AcsState> emit) async {
final newValue = AcStatusModel.getACMode(event.tempModes.name);
add(AcControl(deviceId: event.deviceId, code: 'mode', value: newValue));
}
FutureOr<void> _changeFanSpeed(
ChangeFanSpeed event, Emitter<AcsState> emit) async {
final newValue = AcStatusModel.getFanSpeed(event.fanSpeeds.name);
add(AcControl(deviceId: event.deviceId, code: 'level', value: newValue));
}
bool _isValidTemperature(int value) {
return value >= 200 && value <= 300;
}
}

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@ -1,6 +1,5 @@
import 'package:equatable/equatable.dart';
import 'package:syncrow_web/pages/device_managment/ac/model/ac_model.dart';
sealed class AcsEvent extends Equatable {
const AcsEvent();
@ -21,12 +20,74 @@ class AcFetchDeviceStatus extends AcsEvent {
class AcControl extends AcsEvent {
final String deviceId;
final String code;
final bool value;
final dynamic value;
const AcControl(
{required this.deviceId, required this.code, required this.value});
const AcControl({
required this.deviceId,
required this.code,
required this.value,
});
@override
List<Object> get props => [deviceId, code, value];
}
class AcSwitch extends AcsEvent {
final bool acSwitch;
final String deviceId;
const AcSwitch({required this.acSwitch, required this.deviceId});
@override
List<Object> get props => [acSwitch, deviceId];
}
class IncreaseCoolToTemp extends AcsEvent {
final double value;
final String deviceId;
const IncreaseCoolToTemp({required this.value, required this.deviceId});
@override
List<Object> get props => [value, deviceId];
}
class DecreaseCoolToTemp extends AcsEvent {
final double value;
final String deviceId;
const DecreaseCoolToTemp({required this.value, required this.deviceId});
@override
List<Object> get props => [value, deviceId];
}
class ChangeLock extends AcsEvent {
final bool lockBool;
final String deviceId;
const ChangeLock({required this.lockBool, required this.deviceId});
@override
List<Object> get props => [lockBool, deviceId];
}
class ChangeAcMode extends AcsEvent {
final TempModes tempModes;
final String deviceId;
const ChangeAcMode({required this.tempModes, required this.deviceId});
@override
List<Object> get props => [tempModes, deviceId];
}
class ChangeFanSpeed extends AcsEvent {
final FanSpeeds fanSpeeds;
final String deviceId;
const ChangeFanSpeed({required this.fanSpeeds, required this.deviceId});
@override
List<Object> get props => [fanSpeeds, deviceId];
}

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@ -1,7 +1,5 @@
import 'package:equatable/equatable.dart';
import 'package:syncrow_web/pages/device_managment/ac/model/ac_model.dart';
import 'package:syncrow_web/pages/device_managment/all_devices/models/device_status.dart';
import 'package:syncrow_web/pages/visitor_password/model/device_model.dart';
abstract class AcsState extends Equatable {
const AcsState();
@ -14,9 +12,8 @@ class AcsInitialState extends AcsState {}
class AcsLoadingState extends AcsState {}
class ACStatusLoaded extends AcsState {
final DeviceStatus status;
final AcStatusModel status;
const ACStatusLoaded(this.status);
@ -24,46 +21,49 @@ class ACStatusLoaded extends AcsState {
List<Object> get props => [status];
}
class AcChangeLoading extends AcsState {
final AcStatusModel acStatusModel;
const AcChangeLoading({required this.acStatusModel});
class AcSwitchChanged extends AcsState {
final bool acSwitch;
const AcSwitchChanged(this.acSwitch);
@override
List<Object> get props => [acStatusModel];
List<Object> get props => [acSwitch];
}
class AcModifyingState extends AcsState {
final AcStatusModel acStatusModel;
const AcModifyingState({required this.acStatusModel});
class AcTempChanged extends AcsState {
final double tempSet;
const AcTempChanged(this.tempSet);
@override
List<Object> get props => [acStatusModel];
List<Object> get props => [tempSet];
}
class GetAcStatusState extends AcsState {
final AcStatusModel acStatusModel;
const GetAcStatusState({required this.acStatusModel});
class AcModeChanged extends AcsState {
final TempModes mode;
const AcModeChanged(this.mode);
@override
List<Object> get props => [acStatusModel];
List<Object> get props => [mode];
}
class GetAllAcsStatusState extends AcsState {
final List<AcStatusModel> allAcsStatues;
final List<DeviceModel> allAcs;
final bool allOn;
final bool allTempSame;
final int temp;
class AcFanSpeedChanged extends AcsState {
final FanSpeeds fanSpeed;
const GetAllAcsStatusState(
{required this.allAcsStatues,
required this.allAcs,
required this.allOn,
required this.allTempSame,
required this.temp});
const AcFanSpeedChanged(this.fanSpeed);
@override
List<Object> get props => [allAcsStatues, allAcs, allAcs, allTempSame, temp];
List<Object> get props => [fanSpeed];
}
class AcLockChanged extends AcsState {
final bool lock;
const AcLockChanged(this.lock);
@override
List<Object> get props => [lock];
}
class AcsFailedState extends AcsState {