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push display scenes and automations
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@ -18,7 +18,7 @@ class _ScenesAndAutomationsState extends State<ScenesAndAutomations> {
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void initState() {
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super.initState();
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context.read<RoutineBloc>()
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..add(const LoadScenes(spaceId))
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..add(const LoadScenes(spaceId, communityId))
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..add(const LoadAutomation(spaceId));
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}
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@ -34,7 +34,9 @@ class _ScenesAndAutomationsState extends State<ScenesAndAutomations> {
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children: scenes.asMap().entries.map((entry) {
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final scene = entry.value;
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if (state.searchText != null && state.searchText!.isNotEmpty) {
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return scene.name.toLowerCase().contains(state.searchText!.toLowerCase())
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return scene.name
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.toLowerCase()
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.contains(state.searchText!.toLowerCase())
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? DraggableCard(
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imagePath: scene.icon ?? Assets.loginLogo,
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title: scene.name,
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