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Refactor SVG icons and update asset paths and fix RoutinesView issues
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@ -117,7 +117,7 @@ class _FetchRoutineScenesState extends State<FetchRoutineScenesAutomation>
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(height: 5),
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const SizedBox(height: 3),
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if (state.automations.isEmpty)
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Expanded(
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child: Text(
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@ -130,8 +130,8 @@ class _FetchRoutineScenesState extends State<FetchRoutineScenesAutomation>
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if (state.automations.isNotEmpty)
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ConstrainedBox(
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constraints: BoxConstraints(
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maxHeight: isSmallScreenSize(context) ? 185 : 192,
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maxWidth: MediaQuery.sizeOf(context).width * 0.7),
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maxHeight: isSmallScreenSize(context) ? 190 : 195,
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),
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child: ListView.builder(
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scrollDirection: Axis.horizontal,
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itemCount: state.automations.length,
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@ -106,10 +106,10 @@ class _RoutineViewCardState extends State<RoutineViewCard> {
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if (widget.isFromScenes ?? false)
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InkWell(
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onTap: _handleSceneTap,
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child: SvgPicture.asset(
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child: Image.asset(
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_showTemporaryCheck
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? Assets.scenesPlayIconCheck
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: Assets.scenesPlayIcon,
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? Assets.scenesPlayIcon
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: Assets.scenesPlayIconCheck,
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fit: BoxFit.contain,
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),
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)
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