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bug fixes
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@ -26,7 +26,7 @@ class _ScenesAndAutomationsState extends State<ScenesAndAutomations> {
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Widget build(BuildContext context) {
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return BlocBuilder<RoutineBloc, RoutineState>(
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builder: (context, state) {
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if (state.scenes.isNotEmpty || state.automations.isNotEmpty) {
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if (!state.isLoading) {
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var scenes = [...state.scenes, ...state.automations];
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return Wrap(
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spacing: 10,
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