Refactor color management and UI components for consistency

- Updated color references in various widgets to use the new `opaquePrimary` color for better visual consistency.
- Refactored `ColorsManager` to improve color definitions and removed redundant color declarations.
- Enhanced UI elements across multiple dialogs and widgets to ensure a cohesive design language.

This change promotes maintainability and aligns with the updated color scheme.
This commit is contained in:
Faris Armoush
2025-07-24 10:27:17 +03:00
parent 04d1c37308
commit 99924c1e62
164 changed files with 911 additions and 997 deletions

View File

@ -3,6 +3,7 @@ import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:syncrow_web/pages/routines/create_new_routines/dropdown_menu_content.dart';
import 'package:syncrow_web/pages/spaces_management/all_spaces/model/community_model.dart';
import 'package:syncrow_web/utils/color_manager.dart';
import 'space_tree_dropdown_bloc.dart';
class SpaceTreeDropdown extends StatelessWidget {
@ -176,7 +177,7 @@ class _DropdownContentState extends State<_DropdownContent> {
showWhenUnlinked: false,
offset: const Offset(0, 48),
child: Material(
color: ColorsManager.whiteColors,
color: ColorsManager.white,
elevation: 8,
borderRadius: BorderRadius.circular(12),
child: BlocProvider.value(
@ -201,8 +202,7 @@ class _DropdownContentState extends State<_DropdownContent> {
Overlay.of(context).insert(_overlayEntry!);
}
CommunityModel? _findCommunity(
SpaceTreeDropdownState state, String? communityId) {
CommunityModel? _findCommunity(SpaceTreeDropdownState state, String? communityId) {
if (communityId == null) return null;
try {
return state.filteredCommunities.firstWhere((c) => c.uuid == communityId);