Refactor color management and UI components for consistency

- Updated color references in various widgets to use the new `opaquePrimary` color for better visual consistency.
- Refactored `ColorsManager` to improve color definitions and removed redundant color declarations.
- Enhanced UI elements across multiple dialogs and widgets to ensure a cohesive design language.

This change promotes maintainability and aligns with the updated color scheme.
This commit is contained in:
Faris Armoush
2025-07-24 10:27:17 +03:00
parent 04d1c37308
commit 99924c1e62
164 changed files with 911 additions and 997 deletions

View File

@ -9,7 +9,7 @@ class RoleCard extends StatelessWidget {
Widget build(BuildContext context) {
return Container(
decoration: BoxDecoration(
color: ColorsManager.whiteColors, // Card background color
color: ColorsManager.white, // Card background color
borderRadius: BorderRadius.circular(20), // Rounded corners
boxShadow: [
BoxShadow(
@ -22,8 +22,8 @@ class RoleCard extends StatelessWidget {
),
child: Container(
decoration: BoxDecoration(
color: ColorsManager.whiteColors,
borderRadius: BorderRadius.circular(20),
color: ColorsManager.white,
borderRadius: BorderRadius.circular(20),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,