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Refactor color management and UI components for consistency
- Updated color references in various widgets to use the new `opaquePrimary` color for better visual consistency. - Refactored `ColorsManager` to improve color definitions and removed redundant color declarations. - Enhanced UI elements across multiple dialogs and widgets to ensure a cohesive design language. This change promotes maintainability and aligns with the updated color scheme.
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@ -14,7 +14,7 @@ class EditChip extends StatelessWidget {
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this.label = 'Edit',
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required this.onTap,
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this.labelColor = ColorsManager.spaceColor,
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this.backgroundColor = ColorsManager.whiteColors,
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this.backgroundColor = ColorsManager.white,
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this.borderColor = ColorsManager.spaceColor,
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this.borderRadius = 16.0,
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}) : super(key: key);
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@ -24,10 +24,9 @@ class EditChip extends StatelessWidget {
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return GestureDetector(
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onTap: onTap,
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child: Chip(
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label: Text(
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label,
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style: Theme.of(context).textTheme.bodySmall!.copyWith(color: labelColor)
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),
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label: Text(label,
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style:
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Theme.of(context).textTheme.bodySmall!.copyWith(color: labelColor)),
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backgroundColor: backgroundColor,
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(borderRadius),
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