Refactor color management and UI components for consistency

- Updated color references in various widgets to use the new `opaquePrimary` color for better visual consistency.
- Refactored `ColorsManager` to improve color definitions and removed redundant color declarations.
- Enhanced UI elements across multiple dialogs and widgets to ensure a cohesive design language.

This change promotes maintainability and aligns with the updated color scheme.
This commit is contained in:
Faris Armoush
2025-07-24 10:27:17 +03:00
parent 04d1c37308
commit 99924c1e62
164 changed files with 911 additions and 997 deletions

View File

@ -14,7 +14,7 @@ class EditChip extends StatelessWidget {
this.label = 'Edit',
required this.onTap,
this.labelColor = ColorsManager.spaceColor,
this.backgroundColor = ColorsManager.whiteColors,
this.backgroundColor = ColorsManager.white,
this.borderColor = ColorsManager.spaceColor,
this.borderRadius = 16.0,
}) : super(key: key);
@ -24,10 +24,9 @@ class EditChip extends StatelessWidget {
return GestureDetector(
onTap: onTap,
child: Chip(
label: Text(
label,
style: Theme.of(context).textTheme.bodySmall!.copyWith(color: labelColor)
),
label: Text(label,
style:
Theme.of(context).textTheme.bodySmall!.copyWith(color: labelColor)),
backgroundColor: backgroundColor,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(borderRadius),