mirror of
https://github.com/SyncrowIOT/web.git
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routines and automation Toggle
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@ -5,6 +5,7 @@ import 'package:flutter/material.dart';
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import 'package:syncrow_web/pages/common/bloc/project_manager.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:syncrow_web/pages/device_managment/all_devices/models/devices_model.dart';
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import 'package:syncrow_web/pages/routines/bloc/automation_scene_trigger_bloc/automation_status_update.dart';
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import 'package:syncrow_web/pages/routines/models/create_scene_and_autoamtion/create_automation_model.dart';
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import 'package:syncrow_web/pages/routines/models/create_scene_and_autoamtion/create_scene_model.dart';
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import 'package:syncrow_web/pages/routines/models/delay/delay_fucntions.dart';
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@ -51,6 +52,8 @@ class RoutineBloc extends Bloc<RoutineEvent, RoutineState> {
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on<TriggerSwitchTabsEvent>(_triggerSwitchTabsEvent);
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on<CreateNewRoutineViewEvent>(_createNewRoutineViewEvent);
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on<ResetErrorMessage>(_resetErrorMessage);
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on<SceneTrigger>(_onSceneTrigger);
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on<UpdateAutomationStatus>(_onUpdateAutomationStatus);
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}
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FutureOr<void> _triggerSwitchTabsEvent(
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@ -1269,4 +1272,79 @@ class RoutineBloc extends Bloc<RoutineEvent, RoutineState> {
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));
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}
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}
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Future<void> _onSceneTrigger(
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SceneTrigger event, Emitter<RoutineState> emit) async {
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emit(state.copyWith(loadingSceneId: event.sceneId));
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try {
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final success = await SceneApi.triggerScene(event.sceneId!);
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if (success) {
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emit(state.copyWith(
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loadingSceneId: null,
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// Add success state if needed
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));
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// Optional: Add delay to show success feedback
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await Future.delayed(const Duration(milliseconds: 500));
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} else {
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emit(state.copyWith(
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loadingSceneId: null,
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errorMessage: 'Trigger failed',
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));
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}
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} catch (e) {
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emit(state.copyWith(
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loadingSceneId: null,
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errorMessage: 'Trigger error: ${e.toString()}',
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));
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}
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}
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Future<void> _onUpdateAutomationStatus(
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UpdateAutomationStatus event, Emitter<RoutineState> emit) async {
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// Create a new set safely
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final currentLoadingIds = state.loadingAutomationIds;
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final newLoadingIds = {...currentLoadingIds!}..add(event.automationId);
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emit(state.copyWith(loadingAutomationIds: newLoadingIds));
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try {
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final projectId = await ProjectManager.getProjectUUID() ?? '';
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final success = await SceneApi.updateAutomationStatus(
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event.automationId, event.automationStatusUpdate, projectId);
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if (success) {
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final updatedAutomations = await SceneApi.getAutomationByUnitId(
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event.automationStatusUpdate.spaceUuid,
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event.communityId,
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projectId);
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// Remove from loading set safely
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final updatedLoadingIds = {...state.loadingAutomationIds!}
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..remove(event.automationId);
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emit(state.copyWith(
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automations: updatedAutomations,
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loadingAutomationIds: updatedLoadingIds,
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));
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} else {
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final updatedLoadingIds = {...state.loadingAutomationIds!}
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..remove(event.automationId);
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emit(state.copyWith(
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loadingAutomationIds: updatedLoadingIds,
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errorMessage: 'Update failed',
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));
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}
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} catch (e) {
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final updatedLoadingIds = {...state.loadingAutomationIds!}
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..remove(event.automationId);
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emit(state.copyWith(
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loadingAutomationIds: updatedLoadingIds,
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errorMessage: 'Update error: ${e.toString()}',
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));
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}
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}
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}
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@ -210,3 +210,28 @@ class ResetRoutineState extends RoutineEvent {}
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class ClearFunctions extends RoutineEvent {}
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class ResetErrorMessage extends RoutineEvent {}
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class SceneTrigger extends RoutineEvent {
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final String? sceneId;
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final String? name;
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const SceneTrigger({this.sceneId, this.name});
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@override
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List<Object> get props => [sceneId!,name!];
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}
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//updateAutomationStatus
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class UpdateAutomationStatus extends RoutineEvent {
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final String automationId;
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final AutomationStatusUpdate automationStatusUpdate;
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final String communityId;
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const UpdateAutomationStatus({required this.automationStatusUpdate, required this.automationId, required this.communityId});
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@override
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List<Object> get props => [automationStatusUpdate];
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}
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@ -1,6 +1,7 @@
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part of 'routine_bloc.dart';
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class RoutineState extends Equatable {
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final String? loadingSceneId;
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final List<Map<String, dynamic>> ifItems;
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final List<Map<String, dynamic>> thenItems;
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final List<Map<String, String>> availableCards;
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@ -25,6 +26,7 @@ class RoutineState extends Equatable {
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// final String? automationActionExecutor;
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final bool routineTab;
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final bool createRoutineView;
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final Set<String>? loadingAutomationIds; // Track loading automations
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const RoutineState(
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{this.ifItems = const [],
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@ -47,12 +49,16 @@ class RoutineState extends Equatable {
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this.sceneId,
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this.automationId,
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this.isUpdate,
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this.loadingAutomationIds = const <String>{}, // Initialize with empty set
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this.loadingSceneId,
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this.devices = const [],
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// this.automationActionExecutor,
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this.routineTab = false,
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this.createRoutineView = false});
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RoutineState copyWith({
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String? loadingSceneId,
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Set<String>? loadingAutomationIds,
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List<Map<String, dynamic>>? ifItems,
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List<Map<String, dynamic>>? thenItems,
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List<ScenesModel>? scenes,
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@ -79,6 +85,8 @@ class RoutineState extends Equatable {
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bool? createRoutineView,
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}) {
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return RoutineState(
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loadingSceneId: loadingSceneId,
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loadingAutomationIds: loadingAutomationIds ?? this.loadingAutomationIds,
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ifItems: ifItems ?? this.ifItems,
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thenItems: thenItems ?? this.thenItems,
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scenes: scenes ?? this.scenes,
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@ -109,6 +117,7 @@ class RoutineState extends Equatable {
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@override
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List<Object?> get props => [
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loadingAutomationIds,
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ifItems,
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thenItems,
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scenes,
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@ -134,3 +143,38 @@ class RoutineState extends Equatable {
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createRoutineView
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];
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}
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class SceneInitial extends RoutineState {}
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class SceneLoading extends RoutineState {}
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class SceneLoaded extends RoutineState {
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final List<ScenesModel>? scenesOrAutomation;
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const SceneLoaded({this.scenesOrAutomation});
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@override
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List<Object?> get props => [
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scenesOrAutomation,
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];
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}
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class SceneError extends RoutineState {
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final String message;
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const SceneError({required this.message});
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@override
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List<Object> get props => [message];
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}
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class SceneTriggerSuccess extends RoutineState {
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final String sceneName;
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const SceneTriggerSuccess(this.sceneName);
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@override
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List<Object> get props => [sceneName];
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}
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class UpdateAutomationStatusLoading extends RoutineState {
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const UpdateAutomationStatusLoading();
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}
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