routines and automation Toggle

This commit is contained in:
mohammad
2025-03-21 17:14:05 +03:00
parent c0d53fdf5c
commit 7e1c2ba712
15 changed files with 441 additions and 357 deletions

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@ -1,124 +0,0 @@
import 'dart:async';
import 'package:equatable/equatable.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:syncrow_web/pages/auth/model/project_model.dart';
import 'package:syncrow_web/pages/routines/bloc/automation_scene_trigger_bloc/automation_scene_trigger_event.dart';
import 'package:syncrow_web/pages/routines/bloc/automation_scene_trigger_bloc/automation_scene_trigger_status.dart';
import 'package:syncrow_web/pages/routines/models/routine_model.dart';
import 'package:syncrow_web/services/routines_api.dart';
class AutomationSceneTriggerBloc extends Bloc<AutomationSceneTriggerEvent, AutomationSceneTriggerStatus> {
AutomationSceneTriggerBloc() : super(AutomationSceneInitial()) {
// on<LoadScenes>(_onLoadScenes);
// on<LoadAutomation>(_onLoadAutomation);
on<SceneTrigger>(_onSceneTrigger);
on<UpdateAutomationStatus>(_onUpdateAutomationStatus);
}
List<ScenesModel> scenes = [];
List<ScenesModel> automationList = [];
// Future<void> _onLoadScenes(LoadScenes event, Emitter<AutomationSceneTriggerStatus> emit) async {
// emit(SceneLoading());
// try {
// Project? project = HomeCubit.getInstance().project;
// if (event.unitId.isNotEmpty) {
// scenes = await SceneApi.getScenesByUnitId(event.unitId,
// event.unit.community.uuid, project?.uuid ?? TempConst.projectIdDev,
// showInDevice: event.showInDevice);
// emit(SceneLoaded(scenes, automationList));
// } else {
// emit(const SceneError(message: 'Unit ID is empty'));
// }
// } catch (e) {
// emit(const SceneError(message: 'Something went wrong'));
// }
// }
// Future<void> _onLoadAutomation(
// LoadAutomation event, Emitter<AutomationSceneTriggerStatus> emit) async {
// emit(SceneLoading());
// try {
// Project? project = HomeCubit.getInstance().project;
// if (event.unitId.isNotEmpty) {
// automationList = await SceneApi.getAutomationByUnitId(
// event.unitId, event.communityId, project?.uuid ?? '');
// emit(SceneLoaded(scenes, automationList));
// } else {
// emit(const SceneError(message: 'Unit ID is empty'));
// }
// } catch (e) {
// emit(const SceneError(message: 'Something went wrong'));
// }
// }
Future<void> _onSceneTrigger(
SceneTrigger event, Emitter<AutomationSceneTriggerStatus> emit) async {
final currentState = state;
if (currentState is AutomationSceneLoaded) {
emit(AutomationSceneLoaded(
currentState.scenes,
currentState.automationList,
loadingSceneId: event.sceneId,
));
try {
final success = await SceneApi.triggerScene(event.sceneId);
if (success) {
emit(SceneTriggerSuccess(event.name));
emit(AutomationSceneLoaded(currentState.scenes, currentState.automationList));
} else {
emit(const AutomationSceneError(message: 'Something went wrong'));
}
} catch (e) {
emit(const AutomationSceneError(message: 'Something went wrong'));
}
}
}
Future<void> _onUpdateAutomationStatus(
UpdateAutomationStatus event, Emitter<AutomationSceneTriggerStatus> emit) async {
final currentState = state;
if (currentState is AutomationSceneLoaded) {
final newLoadingStates =
Map<String, bool>.from(currentState.loadingStates)
..[event.automationId] = true;
emit(AutomationSceneLoaded(
currentState.scenes,
currentState.automationList,
loadingStates: newLoadingStates,
));
try {
Project? project = HomeCubit.getInstance().project;
final success = await SceneApi.updateAutomationStatus(
event.automationId,
event.automationStatusUpdate,
project?.uuid ?? '');
if (success) {
automationList = await SceneApi.getAutomationByUnitId(
event.automationStatusUpdate.spaceUuid,
event.communityId,
project?.uuid ?? '');
newLoadingStates[event.automationId] = false;
emit(AutomationSceneLoaded(
currentState.scenes,
automationList,
loadingStates: newLoadingStates,
));
} else {
emit(const AutomationSceneError(message: 'Something went wrong'));
}
} catch (e) {
emit(const AutomationSceneError(message: 'Something went wrong'));
}
}
}
}

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@ -1,55 +0,0 @@
import 'package:equatable/equatable.dart';
import 'package:syncrow_web/pages/routines/bloc/automation_scene_trigger_bloc/automation_status_update.dart';
import 'package:syncrow_web/pages/routines/bloc/routine_bloc/routine_bloc.dart';
import 'package:syncrow_web/pages/spaces_management/all_spaces/model/space_model.dart';
abstract class AutomationSceneTriggerEvent extends Equatable {
const AutomationSceneTriggerEvent();
@override
List<Object> get props => [];
}
class AutomationSceneScenes extends AutomationSceneTriggerEvent {
final String unitId;
final bool showInDevice;
final SpaceModel unit;
const AutomationSceneScenes(this.unitId, this.unit, {this.showInDevice = false});
@override
List<Object> get props => [unitId, showInDevice];
}
class AutomationSceneAutomation extends AutomationSceneTriggerEvent {
final String unitId;
final String communityId;
const AutomationSceneAutomation(this.unitId, this.communityId);
@override
List<Object> get props => [unitId, communityId];
}
class SceneTrigger extends AutomationSceneTriggerEvent {
final String sceneId;
final String name;
const SceneTrigger(this.sceneId, this.name);
@override
List<Object> get props => [sceneId];
}
//updateAutomationStatus
class UpdateAutomationStatus extends AutomationSceneTriggerEvent {
final String automationId;
final AutomationStatusUpdate automationStatusUpdate;
final String communityId;
const UpdateAutomationStatus({required this.automationStatusUpdate, required this.automationId, required this.communityId});
@override
List<Object> get props => [automationStatusUpdate];
}

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@ -1,51 +0,0 @@
import 'package:equatable/equatable.dart';
import 'package:syncrow_web/pages/routines/models/routine_model.dart';
abstract class AutomationSceneTriggerStatus extends Equatable {
const AutomationSceneTriggerStatus();
@override
List<Object?> get props => [];
}
class AutomationSceneInitial extends AutomationSceneTriggerStatus {}
class AutomationSceneLoading extends AutomationSceneTriggerStatus {}
class AutomationSceneLoaded extends AutomationSceneTriggerStatus {
final List<ScenesModel> scenes;
final List<ScenesModel> automationList;
final String? loadingSceneId;
final Map<String, bool> loadingStates;
const AutomationSceneLoaded(this.scenes, this.automationList,
{this.loadingSceneId, this.loadingStates = const {}});
@override
List<Object?> get props =>
[scenes, loadingSceneId, automationList, loadingStates];
}
class AutomationSceneError extends AutomationSceneTriggerStatus {
final String message;
const AutomationSceneError({required this.message});
@override
List<Object> get props => [message];
}
class SceneTriggerSuccess extends AutomationSceneTriggerStatus {
final String sceneName;
const SceneTriggerSuccess(this.sceneName);
@override
List<Object> get props => [sceneName];
}
class UpdateAutomationStatusLoading extends AutomationSceneTriggerStatus {
const UpdateAutomationStatusLoading();
}

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@ -5,6 +5,7 @@ import 'package:flutter/material.dart';
import 'package:syncrow_web/pages/common/bloc/project_manager.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:syncrow_web/pages/device_managment/all_devices/models/devices_model.dart';
import 'package:syncrow_web/pages/routines/bloc/automation_scene_trigger_bloc/automation_status_update.dart';
import 'package:syncrow_web/pages/routines/models/create_scene_and_autoamtion/create_automation_model.dart';
import 'package:syncrow_web/pages/routines/models/create_scene_and_autoamtion/create_scene_model.dart';
import 'package:syncrow_web/pages/routines/models/delay/delay_fucntions.dart';
@ -51,6 +52,8 @@ class RoutineBloc extends Bloc<RoutineEvent, RoutineState> {
on<TriggerSwitchTabsEvent>(_triggerSwitchTabsEvent);
on<CreateNewRoutineViewEvent>(_createNewRoutineViewEvent);
on<ResetErrorMessage>(_resetErrorMessage);
on<SceneTrigger>(_onSceneTrigger);
on<UpdateAutomationStatus>(_onUpdateAutomationStatus);
}
FutureOr<void> _triggerSwitchTabsEvent(
@ -1269,4 +1272,79 @@ class RoutineBloc extends Bloc<RoutineEvent, RoutineState> {
));
}
}
Future<void> _onSceneTrigger(
SceneTrigger event, Emitter<RoutineState> emit) async {
emit(state.copyWith(loadingSceneId: event.sceneId));
try {
final success = await SceneApi.triggerScene(event.sceneId!);
if (success) {
emit(state.copyWith(
loadingSceneId: null,
// Add success state if needed
));
// Optional: Add delay to show success feedback
await Future.delayed(const Duration(milliseconds: 500));
} else {
emit(state.copyWith(
loadingSceneId: null,
errorMessage: 'Trigger failed',
));
}
} catch (e) {
emit(state.copyWith(
loadingSceneId: null,
errorMessage: 'Trigger error: ${e.toString()}',
));
}
}
Future<void> _onUpdateAutomationStatus(
UpdateAutomationStatus event, Emitter<RoutineState> emit) async {
// Create a new set safely
final currentLoadingIds = state.loadingAutomationIds;
final newLoadingIds = {...currentLoadingIds!}..add(event.automationId);
emit(state.copyWith(loadingAutomationIds: newLoadingIds));
try {
final projectId = await ProjectManager.getProjectUUID() ?? '';
final success = await SceneApi.updateAutomationStatus(
event.automationId, event.automationStatusUpdate, projectId);
if (success) {
final updatedAutomations = await SceneApi.getAutomationByUnitId(
event.automationStatusUpdate.spaceUuid,
event.communityId,
projectId);
// Remove from loading set safely
final updatedLoadingIds = {...state.loadingAutomationIds!}
..remove(event.automationId);
emit(state.copyWith(
automations: updatedAutomations,
loadingAutomationIds: updatedLoadingIds,
));
} else {
final updatedLoadingIds = {...state.loadingAutomationIds!}
..remove(event.automationId);
emit(state.copyWith(
loadingAutomationIds: updatedLoadingIds,
errorMessage: 'Update failed',
));
}
} catch (e) {
final updatedLoadingIds = {...state.loadingAutomationIds!}
..remove(event.automationId);
emit(state.copyWith(
loadingAutomationIds: updatedLoadingIds,
errorMessage: 'Update error: ${e.toString()}',
));
}
}
}

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@ -210,3 +210,28 @@ class ResetRoutineState extends RoutineEvent {}
class ClearFunctions extends RoutineEvent {}
class ResetErrorMessage extends RoutineEvent {}
class SceneTrigger extends RoutineEvent {
final String? sceneId;
final String? name;
const SceneTrigger({this.sceneId, this.name});
@override
List<Object> get props => [sceneId!,name!];
}
//updateAutomationStatus
class UpdateAutomationStatus extends RoutineEvent {
final String automationId;
final AutomationStatusUpdate automationStatusUpdate;
final String communityId;
const UpdateAutomationStatus({required this.automationStatusUpdate, required this.automationId, required this.communityId});
@override
List<Object> get props => [automationStatusUpdate];
}

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@ -1,6 +1,7 @@
part of 'routine_bloc.dart';
class RoutineState extends Equatable {
final String? loadingSceneId;
final List<Map<String, dynamic>> ifItems;
final List<Map<String, dynamic>> thenItems;
final List<Map<String, String>> availableCards;
@ -25,6 +26,7 @@ class RoutineState extends Equatable {
// final String? automationActionExecutor;
final bool routineTab;
final bool createRoutineView;
final Set<String>? loadingAutomationIds; // Track loading automations
const RoutineState(
{this.ifItems = const [],
@ -47,12 +49,16 @@ class RoutineState extends Equatable {
this.sceneId,
this.automationId,
this.isUpdate,
this.loadingAutomationIds = const <String>{}, // Initialize with empty set
this.loadingSceneId,
this.devices = const [],
// this.automationActionExecutor,
this.routineTab = false,
this.createRoutineView = false});
RoutineState copyWith({
String? loadingSceneId,
Set<String>? loadingAutomationIds,
List<Map<String, dynamic>>? ifItems,
List<Map<String, dynamic>>? thenItems,
List<ScenesModel>? scenes,
@ -79,6 +85,8 @@ class RoutineState extends Equatable {
bool? createRoutineView,
}) {
return RoutineState(
loadingSceneId: loadingSceneId,
loadingAutomationIds: loadingAutomationIds ?? this.loadingAutomationIds,
ifItems: ifItems ?? this.ifItems,
thenItems: thenItems ?? this.thenItems,
scenes: scenes ?? this.scenes,
@ -109,6 +117,7 @@ class RoutineState extends Equatable {
@override
List<Object?> get props => [
loadingAutomationIds,
ifItems,
thenItems,
scenes,
@ -134,3 +143,38 @@ class RoutineState extends Equatable {
createRoutineView
];
}
class SceneInitial extends RoutineState {}
class SceneLoading extends RoutineState {}
class SceneLoaded extends RoutineState {
final List<ScenesModel>? scenesOrAutomation;
const SceneLoaded({this.scenesOrAutomation});
@override
List<Object?> get props => [
scenesOrAutomation,
];
}
class SceneError extends RoutineState {
final String message;
const SceneError({required this.message});
@override
List<Object> get props => [message];
}
class SceneTriggerSuccess extends RoutineState {
final String sceneName;
const SceneTriggerSuccess(this.sceneName);
@override
List<Object> get props => [sceneName];
}
class UpdateAutomationStatusLoading extends RoutineState {
const UpdateAutomationStatusLoading();
}