Files
syncrow-app/lib/features/scene/helper/scene_operations_data_helper.dart
2024-06-30 21:22:33 +03:00

1270 lines
42 KiB
Dart

import 'package:syncrow_app/features/devices/model/function_model.dart';
import 'package:syncrow_app/features/scene/enum/ac_values.dart';
import 'package:syncrow_app/features/scene/model/scene_details_model.dart';
import 'package:syncrow_app/features/scene/model/scene_static_function.dart';
import 'package:syncrow_app/generated/assets.dart';
import 'package:syncrow_app/utils/resource_manager/constants.dart';
mixin SceneOperationsDataHelper {
List<SceneStaticFunction> getFunctionsWithIcons({
DeviceType? type,
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
}) {
switch (type) {
case DeviceType.LightBulb:
return lightBulbFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
case DeviceType.CeilingSensor:
return ceilingSensorFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
case DeviceType.WallSensor:
return wallSensorFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
case DeviceType.AC:
return acFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
case DeviceType.DoorLock:
return doorLockFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
case DeviceType.Curtain:
return curtainFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
case DeviceType.ThreeGang:
return threeGangFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
case DeviceType.Gateway:
return gatewayFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
default:
return lightBulbFunctions(
functions: functions,
deviceId: deviceId,
deviceName: deviceName,
functionValue: null,
);
}
}
String getTitle({DeviceType? type}) {
switch (type) {
case DeviceType.LightBulb:
return 'Light Bulb Functions';
case DeviceType.CeilingSensor:
return 'Presence Sensor Functions';
case DeviceType.WallSensor:
return 'Human Presence Sensor Functions';
case DeviceType.AC:
return 'AC Functions';
case DeviceType.DoorLock:
return 'Door Lock Functions';
case DeviceType.Curtain:
return 'Curtain Functions';
case DeviceType.ThreeGang:
return '3G Light Switch Functions';
case DeviceType.Gateway:
return 'Gateway Functions';
default:
return '';
}
}
/// presence sensor
List<SceneStaticFunction> ceilingSensorFunctions({
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required dynamic functionValue,
}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsSensitivityFunction,
operationName: 'Sensitivity',
code: 'sensitivity',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 1,
description: 1.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 2,
description: 2.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 3,
description: 3.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 4,
description: 4.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 5,
description: 5.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 6,
description: 6.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 7,
description: 7.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 8,
description: 8.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 9,
description: 9.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 10,
description: 10.toString(),
),
],
),
];
}
List<SceneStaticFunction> curtainFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required functionValue}) {
return [];
}
List<SceneStaticFunction> doorLockFunctions({
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required functionValue,
}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsIconsDoorLock,
operationName: 'Set Door lock Normal Open',
functionValue: functionValue,
code: 'normal_open_switch',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
],
),
];
}
List<SceneStaticFunction> wallSensorFunctions({
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required functionValue,
}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsFarDetection,
operationName: 'Far Detection',
code: 'far_detection',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 75,
description: '75cm',
iconValue: '75',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 150,
description: '150cm',
iconValue: '150',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 225,
description: '225cm',
iconValue: '225',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 300,
description: '300cm',
iconValue: '300',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 375,
description: '375cm',
iconValue: '375',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 450,
description: '450cm',
iconValue: '450',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 525,
description: '525cm',
iconValue: '525',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 600,
description: '600cm',
iconValue: '600',
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsMotionDetection,
operationName: 'Motion Detection Sensitivity',
code: 'motion_sensitivity_value',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 1,
description: 1.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 2,
description: 2.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 3,
description: 3.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 4,
description: 4.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 5,
description: 5.toString(),
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsMotionlessDetection,
operationName: 'Motionless Detection Sensitivity',
code: 'motionless_sensitivity',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
iconValue: '1',
icon: Assets.assetsFarDetectionFunction,
value: 1,
description: '1',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 2,
description: '2',
iconValue: '2',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 3,
description: '3',
iconValue: '3',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 4,
description: '4',
iconValue: '4',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 5,
description: '5',
iconValue: '5',
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsIndicator,
operationName: 'Indicator',
code: 'indicator',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsNobodyTime,
operationName: 'Nobody Time',
code: 'presence_time',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
];
}
List<SceneStaticFunction> lightBulbFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required functionValue}) {
return [];
}
List<SceneStaticFunction> gatewayFunctions({
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required functionValue,
}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsSwitchAlarmSound,
operationName: 'Switch Alarm Sound',
code: 'switch_alarm_sound',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsMasterState,
operationName: 'Master State',
code: 'master_state',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower,
description: "Alarm",
value: 'alarm',
),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "Normal",
value: 'normal',
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsFactoryReset,
operationName: 'Factory Reset',
code: 'factory_reset',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSceneRefresh, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsResetOff, description: "OFF", value: false),
],
),
];
}
List<SceneStaticFunction> threeGangFunctions({
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required functionValue,
}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Light 1 Switch',
code: 'switch_1',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Light 2 Switch',
code: 'switch_2',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Light 3 Switch',
code: 'switch_3',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsLightCountdown,
operationName: 'Light 1 CountDown',
code: 'countdown_1',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsLightCountdown,
operationName: 'Light 2 CountDown',
code: 'countdown_2',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsLightCountdown,
operationName: 'Light 3 CountDown',
code: 'countdown_3',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
];
}
/// smart ac thermostat
List<SceneStaticFunction> acFunctions({
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
required functionValue,
}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Power',
code: 'switch',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower,
description: "ON",
value: true,
),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsFreezing,
operationName: 'Mode',
code: 'mode',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcCooling,
description: AcValuesEnums.Cooling.name,
value: TempModes.cold.name,
),
SceneOperationalValue(
icon: Assets.assetsAcHeating,
description: AcValuesEnums.Heating.name,
value: TempModes.hot.name,
),
SceneOperationalValue(
icon: Assets.assetsFanSpeed,
description: AcValuesEnums.Ventilation.name,
value: TempModes.wind.name,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsTempreture,
operationName: 'Set Temperature',
code: 'temp_set',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsCelsiusDegrees,
value: 0,
description: 'COOL TO',
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsFanSpeed,
operationName: 'Fan Speed',
code: 'level',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcFanLow,
description: ValueACRange.LOW.name,
value: FanSpeeds.low.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanMiddle,
description: ValueACRange.MIDDLE.name,
value: FanSpeeds.middle.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanHigh,
description: ValueACRange.HIGH.name,
value: FanSpeeds.high.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanAuto,
description: ValueACRange.AUTO.name,
value: FanSpeeds.auto.name,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsChildLock,
operationName: 'Child Lock',
code: 'child_lock',
functionValue: functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSceneChildLock,
description: 'Lock',
value: true,
),
SceneOperationalValue(
icon: Assets.assetsSceneChildUnlock,
description: 'Unlock',
value: false,
),
],
),
];
}
List<SceneStaticFunction> getTaskListFunctionsFromApi({
required List<Action> actions,
required String deviceId,
}) {
List<SceneStaticFunction> functions = [];
for (var action in actions) {
ExecutorProperty executorProperty = action.executorProperty;
switch (executorProperty.functionCode) {
case 'sensitivity':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Presence Sensor',
deviceIcon: Assets.assetsIconsSensors,
icon: Assets.assetsSensitivityFunction,
operationName: 'Sensitivity',
code: 'sensitivity',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 1,
description: 1.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 2,
description: 2.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 3,
description: 3.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 4,
description: 4.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 5,
description: 5.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 6,
description: 6.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 7,
description: 7.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 8,
description: 8.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 9,
description: 9.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 10,
description: 10.toString(),
),
],
),
);
break;
case 'normal_open_switch':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'WIFI LOCK PRO',
deviceIcon: Assets.assetsIconsDoorLock,
icon: Assets.assetsIconsDoorLock,
operationName: 'Set Door lock Normal Open',
functionValue: executorProperty.functionValue,
code: 'normal_open_switch',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false,
),
],
),
);
break;
case 'far_detection':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Human Presence Sensor',
deviceIcon: Assets.assetsIconsSensors,
icon: Assets.assetsFarDetection,
operationName: 'Far Detection',
functionValue: executorProperty.functionValue,
code: 'far_detection',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 75,
description: '75cm',
iconValue: '75',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 150,
description: '150cm',
iconValue: '150',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 225,
description: '225cm',
iconValue: '225',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 300,
description: '300cm',
iconValue: '300',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 375,
description: '375cm',
iconValue: '375',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 450,
description: '450cm',
iconValue: '450',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 525,
description: '525cm',
iconValue: '525',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 600,
description: '600cm',
iconValue: '600',
),
],
),
);
break;
case 'motion_sensitivity_value':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Human Presence Sensor',
deviceIcon: Assets.assetsIconsSensors,
icon: Assets.assetsMotionDetection,
operationName: 'Motion Detection Sensitivity',
functionValue: executorProperty.functionValue,
code: 'motion_sensitivity_value',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 1,
description: 1.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 2,
description: 2.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 3,
description: 3.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 4,
description: 4.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 5,
description: 5.toString(),
),
],
),
);
break;
case 'motionless_sensitivity':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Human Presence Sensor',
deviceIcon: Assets.assetsIconsSensors,
icon: Assets.assetsMotionlessDetection,
operationName: 'Motionless Detection Sensitivity',
functionValue: executorProperty.functionValue,
code: 'motion_sensitivity_value',
operationalValues: [
SceneOperationalValue(
iconValue: '1',
icon: Assets.assetsFarDetectionFunction,
value: 1,
description: '1',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 2,
description: '2',
iconValue: '2',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 3,
description: '3',
iconValue: '3',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 4,
description: '4',
iconValue: '4',
),
SceneOperationalValue(
icon: Assets.assetsFarDetectionFunction,
value: 5,
description: '5',
iconValue: '5',
),
],
),
);
break;
case 'indicator':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Human Presence Sensor',
deviceIcon: Assets.assetsIconsSensors,
icon: Assets.assetsIndicator,
operationName: 'Indicator',
functionValue: executorProperty.functionValue,
code: 'indicator',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false,
),
],
),
);
break;
case 'presence_time':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Human Presence Sensor',
deviceIcon: Assets.assetsIconsSensors,
icon: Assets.assetsNobodyTime,
operationName: 'Nobody Time',
functionValue: executorProperty.functionValue,
code: 'presence_time',
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
);
break;
case 'switch_alarm_sound':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Multi-Mode Gateway Z-W-B',
deviceIcon: Assets.assetsIconsGateway,
icon: Assets.assetsSwitchAlarmSound,
operationName: 'Switch Alarm Sound',
functionValue: executorProperty.functionValue,
code: 'switch_alarm_sound',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower,
description: "ON",
value: true,
),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false),
],
),
);
break;
case 'master_state':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Multi-Mode Gateway Z-W-B',
deviceIcon: Assets.assetsIconsGateway,
icon: Assets.assetsMasterState,
operationName: 'Master State',
functionValue: executorProperty.functionValue,
code: 'master_state',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower,
description: "Alarm",
value: 'alarm',
),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "Normal",
value: 'normal',
),
],
),
);
break;
case 'factory_reset':
functions.add(
SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Multi-Mode Gateway Z-W-B',
deviceIcon: Assets.assetsIconsGateway,
icon: Assets.assetsFactoryReset,
operationName: 'Reset Factory',
functionValue: executorProperty.functionValue,
code: 'factory_reset',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "ON",
value: true),
SceneOperationalValue(
icon: Assets.assetsResetOff,
description: "OFF",
value: false,
),
],
),
);
break;
case 'switch_1':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: '3 Gang Button Switch L-L',
deviceIcon: Assets.assetsIcons3GangSwitch,
icon: Assets.assetsAcPower,
operationName: 'Light 1 Switch',
code: 'switch_1',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower,
description: "ON",
value: true,
),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
));
break;
case 'switch_2':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: '3 Gang Button Switch L-L',
deviceIcon: Assets.assetsIcons3GangSwitch,
icon: Assets.assetsAcPower,
operationName: 'Light 2 Switch',
code: 'switch_2',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
));
break;
case 'switch_3':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: '3 Gang Button Switch L-L',
deviceIcon: Assets.assetsIcons3GangSwitch,
icon: Assets.assetsAcPower,
operationName: 'Light 3 Switch',
code: 'switch_3',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
));
break;
case 'countdown_1':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: '3 Gang Button Switch L-L',
deviceIcon: Assets.assetsIcons3GangSwitch,
icon: Assets.assetsLightCountdown,
operationName: 'Light 1 CountDown',
code: 'countdown_1',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
));
break;
case 'countdown_2':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: '3 Gang Button Switch L-L',
deviceIcon: Assets.assetsIcons3GangSwitch,
icon: Assets.assetsLightCountdown,
operationName: 'Light 2 CountDown',
code: 'countdown_2',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
));
break;
case 'countdown_3':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: '3 Gang Button Switch L-L',
deviceIcon: Assets.assetsIcons3GangSwitch,
icon: Assets.assetsLightCountdown,
operationName: 'Light 3 CountDown',
code: 'countdown_3',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
));
break;
case 'switch':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Smart AC Thermostat - Grey - Model A',
deviceIcon: Assets.assetsIconsAC,
icon: Assets.assetsAcPower,
operationName: 'Power',
code: 'switch',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower,
description: "ON",
value: true,
),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false,
),
],
));
break;
case 'temp_set':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Smart AC Thermostat - Grey - Model A',
deviceIcon: Assets.assetsIconsAC,
icon: Assets.assetsTempreture,
operationName: 'Set Temperature',
code: 'temp_set',
functionValue: executorProperty.functionValue != null
? ((executorProperty.functionValue / 10) as double).toInt()
: null,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsCelsiusDegrees,
value: 0,
description: 'COOL TO',
),
],
));
break;
case 'mode':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Smart AC Thermostat - Grey - Model A',
deviceIcon: Assets.assetsIconsAC,
icon: Assets.assetsFreezing,
operationName: 'Mode',
code: 'mode',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcCooling,
description: AcValuesEnums.Cooling.name,
value: TempModes.cold.name,
),
SceneOperationalValue(
icon: Assets.assetsAcHeating,
description: AcValuesEnums.Heating.name,
value: TempModes.hot.name,
),
SceneOperationalValue(
icon: Assets.assetsFanSpeed,
description: AcValuesEnums.Ventilation.name,
value: TempModes.wind.name,
),
],
));
break;
case 'level':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Smart AC Thermostat - Grey - Model A',
deviceIcon: Assets.assetsIconsAC,
icon: Assets.assetsFanSpeed,
operationName: 'Fan Speed',
code: 'level',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcFanLow,
description: ValueACRange.LOW.name,
value: FanSpeeds.low.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanMiddle,
description: ValueACRange.MIDDLE.name,
value: FanSpeeds.middle.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanHigh,
description: ValueACRange.HIGH.name,
value: FanSpeeds.high.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanAuto,
description: ValueACRange.AUTO.name,
value: FanSpeeds.auto.name,
),
],
));
break;
case 'child_lock':
functions.add(SceneStaticFunction(
deviceId: deviceId,
deviceName: 'Smart AC Thermostat - Grey - Model A',
deviceIcon: Assets.assetsIconsAC,
icon: Assets.assetsChildLock,
operationName: 'Child Lock',
code: 'child_lock',
functionValue: executorProperty.functionValue,
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSceneChildLock,
description: 'Lock',
value: true,
),
SceneOperationalValue(
icon: Assets.assetsSceneChildUnlock,
description: 'Unlock',
value: false,
),
],
));
break;
default:
}
}
return functions;
}
}