Files
syncrow-app/lib/features/scene/bloc/create_scene/create_scene_bloc.dart
2024-07-02 13:14:17 +03:00

201 lines
6.9 KiB
Dart

import 'dart:async';
import 'package:bloc/bloc.dart';
import 'package:equatable/equatable.dart';
import 'package:syncrow_app/features/devices/model/device_control_model.dart';
import 'package:syncrow_app/features/scene/helper/scene_operations_data_helper.dart';
import 'package:syncrow_app/features/scene/model/create_scene_model.dart';
import 'package:syncrow_app/features/scene/model/scene_static_function.dart';
import 'package:syncrow_app/services/api/scene_api.dart';
part 'create_scene_event.dart';
part 'create_scene_state.dart';
class CreateSceneBloc extends Bloc<CreateSceneEvent, CreateSceneState>
with SceneOperationsDataHelper {
CreateSceneBloc() : super(CreateSceneInitial()) {
on<CreateSceneWithTasksEvent>(_createSceneWithTasks);
on<AddTaskEvent>(_onAddSceneTask);
on<SelectedValueEvent>(_selectedValue);
on<RemoveTaskByIdEvent>(_removeTaskById);
on<ClearTaskListEvent>(_clearTaskList);
on<ClearTempTaskListEvent>(_clearTempTaskList);
on<FetchSceneTasksEvent>(_fetchSceneTasks);
on<TempHoldSceneTasksEvent>(_onTempHoldSceneTask);
on<RemoveTempTaskByIdEvent>(_removeTempTaskById);
on<RemoveFromSelectedValueById>(_removeFromSelectedValueById);
on<DeleteSceneEvent>(_deleteScene);
}
List<SceneStaticFunction> tasksList = [];
List<SceneStaticFunction> tempTasksList = [];
final Map<String, dynamic> selectedValues = {};
FutureOr<void> _onAddSceneTask(AddTaskEvent event, Emitter<CreateSceneState> emit) {
final copyList = List<SceneStaticFunction>.from(tempTasksList);
tasksList.addAll(copyList);
tempTasksList.clear();
selectedValues.clear();
emit(TempHoldSceneTask(tempTasksList: tempTasksList));
emit(AddSceneTask(tasksList: tasksList));
}
FutureOr<void> _onTempHoldSceneTask(
TempHoldSceneTasksEvent event, Emitter<CreateSceneState> emit) {
bool updated = false;
for (var element in tempTasksList) {
if (element.code == event.deviceControlModel.code) {
// Update the existing function with new values
var updatedElement = element.copyWith(
operationName: event.operation,
deviceName: event.deviceName,
icon: event.icon,
code: event.deviceControlModel.code ?? '',
deviceId: event.deviceId,
functionValue: event.deviceControlModel.value,
operationalValues: [
SceneOperationalValue(
value: event.deviceControlModel.value,
icon: '',
),
],
);
tempTasksList[tempTasksList.indexOf(element)] = updatedElement;
selectedValues[updatedElement.code] = event.deviceControlModel.value;
updated = true;
break;
}
}
if (!updated) {
// Add new function if not found
var newElement = SceneStaticFunction(
operationName: event.operation,
deviceName: event.deviceName,
icon: event.icon,
code: event.deviceControlModel.code ?? '',
deviceId: event.deviceId,
functionValue: event.deviceControlModel.value,
operationalValues: [
SceneOperationalValue(
value: event.deviceControlModel.value,
icon: '',
),
],
);
tempTasksList.add(newElement);
selectedValues[newElement.code] = event.deviceControlModel.value;
}
emit(TempHoldSceneTask(tempTasksList: tempTasksList));
emit(AddSceneTask(tasksList: tasksList));
}
FutureOr<void> _selectedValue(SelectedValueEvent event, Emitter<CreateSceneState> emit) {
selectedValues[event.code] = event.value;
emit(SelectedTaskValueState(value: event.value));
emit(AddSceneTask(tasksList: tasksList));
}
FutureOr<void> _removeTaskById(RemoveTaskByIdEvent event, Emitter<CreateSceneState> emit) {
emit(CreateSceneLoading());
for (var element in tasksList) {
if (element.uniqueCustomId == event.taskId) {
tasksList.remove(element);
emit(AddSceneTask(tasksList: tasksList));
break;
}
}
}
FutureOr<void> _removeTempTaskById(
RemoveTempTaskByIdEvent event, Emitter<CreateSceneState> emit) {
for (var element in tempTasksList) {
if (element.code == event.code) {
tempTasksList.remove(element);
emit(TempHoldSceneTask(tempTasksList: tempTasksList));
emit(AddSceneTask(tasksList: tasksList));
break;
}
}
}
FutureOr<void> _createSceneWithTasks(
CreateSceneWithTasksEvent event, Emitter<CreateSceneState> emit) async {
emit(CreateSceneLoading());
try {
final response = event.updateScene
? await SceneApi.updateScene(event.createSceneModel, event.sceneId)
: await SceneApi.createScene(event.createSceneModel);
if (response['success'] == true) {
tasksList.clear();
tempTasksList.clear();
emit(const CreateSceneWithTasks(success: true));
} else {
emit(const CreateSceneError(message: 'Something went wrong'));
}
} catch (e) {
emit(const CreateSceneError(message: 'Something went wrong'));
emit(AddSceneTask(tasksList: tasksList));
}
}
FutureOr<void> _clearTaskList(ClearTaskListEvent event, Emitter<CreateSceneState> emit) {
tasksList.clear();
emit(AddSceneTask(tasksList: tasksList));
}
FutureOr<void> _fetchSceneTasks(
FetchSceneTasksEvent event, Emitter<CreateSceneState> emit) async {
emit(CreateSceneLoading());
try {
final response = await SceneApi.getSceneDetails(event.sceneId);
if (response.id.isNotEmpty) {
tasksList =
List<SceneStaticFunction>.from(getTaskListFunctionsFromApi(actions: response.actions));
emit(AddSceneTask(
tasksList: tasksList,
));
} else {
emit(const CreateSceneError(message: 'Something went wrong'));
}
} catch (e) {
emit(const CreateSceneError(message: 'Something went wrong'));
}
}
FutureOr<void> _clearTempTaskList(ClearTempTaskListEvent event, Emitter<CreateSceneState> emit) {
tempTasksList.clear();
selectedValues.clear();
emit(TempHoldSceneTask(tempTasksList: tempTasksList));
emit(AddSceneTask(tasksList: tempTasksList));
}
FutureOr<void> _removeFromSelectedValueById(
RemoveFromSelectedValueById event, Emitter<CreateSceneState> emit) {
if (selectedValues.containsKey(event.code)) {
selectedValues.remove(event.code);
emit(const SelectedTaskValueState(value: null));
emit(AddSceneTask(tasksList: tasksList));
}
}
FutureOr<void> _deleteScene(DeleteSceneEvent event, Emitter<CreateSceneState> emit) async {
emit(DeleteSceneLoading());
try {
final response = await SceneApi.deleteScene(sceneId: event.sceneId, unitUuid: event.unitUuid);
if (response == true) {
emit(const DeleteSceneSuccess(true));
} else {
emit(const DeleteSceneError(message: 'Something went wrong'));
}
} catch (e) {
emit(const DeleteSceneError(message: 'Something went wrong'));
}
}
}