Files
syncrow-app/lib/features/scene/helper/scene_operations_data_helper.dart
ashrafzarkanisala 23293a6b25 fix bugs
2024-06-27 03:26:49 +03:00

377 lines
11 KiB
Dart

import 'package:syncrow_app/features/devices/model/function_model.dart';
import 'package:syncrow_app/features/scene/enum/ac_values.dart';
import 'package:syncrow_app/features/scene/model/scene_static_function.dart';
import 'package:syncrow_app/generated/assets.dart';
import 'package:syncrow_app/utils/resource_manager/constants.dart';
mixin SceneOperationsDataHelper {
List<SceneStaticFunction> getFunctionsWithIcons({
DeviceType? type,
required List<FunctionModel> functions,
required String deviceId,
required String deviceName,
}) {
switch (type) {
case DeviceType.LightBulb:
return lightBulbFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
case DeviceType.CeilingSensor:
return ceilingSensorFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
case DeviceType.WallSensor:
return wallSensorFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
case DeviceType.AC:
return acFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
case DeviceType.DoorLock:
return doorLockFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
case DeviceType.Curtain:
return curtainFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
case DeviceType.ThreeGang:
return threeGangFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
case DeviceType.Gateway:
return gatewayFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
default:
return lightBulbFunctions(
functions: functions, deviceId: deviceId, deviceName: deviceName);
}
}
String getTitle({DeviceType? type}) {
switch (type) {
case DeviceType.LightBulb:
return 'Light Bulb Functions';
case DeviceType.CeilingSensor:
return 'Presence Sensor Functions';
case DeviceType.WallSensor:
return 'Human Presence Sensor Functions';
case DeviceType.AC:
return 'AC Functions';
case DeviceType.DoorLock:
return 'Door Lock Functions';
case DeviceType.Curtain:
return 'Curtain Functions';
case DeviceType.ThreeGang:
return '3G Light Switch Functions';
case DeviceType.Gateway:
return 'Gateway Functions';
default:
return '';
}
}
/// presence sensor
List<SceneStaticFunction> ceilingSensorFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsSensitivityFunction,
operationName: 'Sensitivity',
code: 'sensitivity',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 1,
description: 1.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 2,
description: 2.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 3,
description: 3.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 4,
description: 4.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 5,
description: 5.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 6,
description: 6.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 7,
description: 7.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 8,
description: 8.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 9,
description: 9.toString(),
),
SceneOperationalValue(
icon: Assets.assetsSensitivityOperationIcon,
value: 10,
description: 10.toString(),
),
],
),
];
}
}
List<SceneStaticFunction> curtainFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [];
}
List<SceneStaticFunction> doorLockFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [];
}
List<SceneStaticFunction> wallSensorFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [];
}
List<SceneStaticFunction> lightBulbFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [];
}
List<SceneStaticFunction> gatewayFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [];
}
List<SceneStaticFunction> threeGangFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Light 1 Switch',
code: 'switch_1',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Light 2 Switch',
code: 'switch_2',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Light 3 Switch',
code: 'switch_3',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower, description: "ON", value: true),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
SceneOperationalValue(
icon: Assets.assetsSceneRefresh,
description: "Reverse Switch",
value: null,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsLightCountdown,
operationName: 'Light 1 CountDown',
code: 'countdown_1',
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsLightCountdown,
operationName: 'Light 2 CountDown',
code: 'countdown_1',
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsLightCountdown,
operationName: 'Light 3 CountDown',
code: 'countdown_1',
operationalValues: [
SceneOperationalValue(icon: '', value: 0),
],
),
];
}
/// smart ac thermostat
List<SceneStaticFunction> acFunctions(
{required List<FunctionModel> functions,
required String deviceId,
required String deviceName}) {
return [
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsAcPower,
operationName: 'Power',
code: 'switch',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcPower,
description: "ON",
value: true,
),
SceneOperationalValue(
icon: Assets.assetsAcPowerOFF,
description: "OFF",
value: false,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsFreezing,
operationName: 'Mode',
code: 'mode',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcCooling,
description: AcValuesEnums.Cooling.name,
value: TempModes.cold.name,
),
SceneOperationalValue(
icon: Assets.assetsAcHeating,
description: AcValuesEnums.Heating.name,
value: TempModes.hot.name,
),
SceneOperationalValue(
icon: Assets.assetsFanSpeed,
description: AcValuesEnums.Ventilation.name,
value: TempModes.wind.name,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsTempreture,
operationName: 'Set Temperature',
code: 'temp_set',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsCelsiusDegrees,
value: 0,
description: 'COOL TO',
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsFanSpeed,
operationName: 'Fan Speed',
code: 'level',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsAcFanLow,
description: ValueACRange.LOW.name,
value: FanSpeeds.low.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanMiddle,
description: ValueACRange.MIDDLE.name,
value: FanSpeeds.middle.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanHigh,
description: ValueACRange.HIGH.name,
value: FanSpeeds.high.name,
),
SceneOperationalValue(
icon: Assets.assetsAcFanAuto,
description: ValueACRange.AUTO.name,
value: FanSpeeds.auto.name,
),
],
),
SceneStaticFunction(
deviceId: deviceId,
deviceName: deviceName,
icon: Assets.assetsChildLock,
operationName: 'Child Lock',
code: 'child_lock',
operationalValues: [
SceneOperationalValue(
icon: Assets.assetsSceneChildLock,
description: 'Lock',
value: true,
),
SceneOperationalValue(
icon: Assets.assetsSceneChildUnlock,
description: 'Unlock',
value: false,
),
],
),
];
}