mirror of
https://github.com/SyncrowIOT/syncrow-app.git
synced 2025-07-14 09:17:23 +00:00
377 lines
11 KiB
Dart
377 lines
11 KiB
Dart
import 'package:syncrow_app/features/devices/model/function_model.dart';
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import 'package:syncrow_app/features/scene/enum/ac_values.dart';
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import 'package:syncrow_app/features/scene/model/scene_static_function.dart';
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import 'package:syncrow_app/generated/assets.dart';
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import 'package:syncrow_app/utils/resource_manager/constants.dart';
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mixin SceneOperationsDataHelper {
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List<SceneStaticFunction> getFunctionsWithIcons({
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DeviceType? type,
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required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName,
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}) {
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switch (type) {
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case DeviceType.LightBulb:
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return lightBulbFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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case DeviceType.CeilingSensor:
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return ceilingSensorFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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case DeviceType.WallSensor:
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return wallSensorFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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case DeviceType.AC:
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return acFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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case DeviceType.DoorLock:
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return doorLockFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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case DeviceType.Curtain:
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return curtainFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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case DeviceType.ThreeGang:
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return threeGangFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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case DeviceType.Gateway:
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return gatewayFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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default:
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return lightBulbFunctions(
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functions: functions, deviceId: deviceId, deviceName: deviceName);
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}
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}
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String getTitle({DeviceType? type}) {
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switch (type) {
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case DeviceType.LightBulb:
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return 'Light Bulb Functions';
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case DeviceType.CeilingSensor:
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return 'Presence Sensor Functions';
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case DeviceType.WallSensor:
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return 'Human Presence Sensor Functions';
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case DeviceType.AC:
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return 'AC Functions';
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case DeviceType.DoorLock:
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return 'Door Lock Functions';
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case DeviceType.Curtain:
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return 'Curtain Functions';
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case DeviceType.ThreeGang:
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return '3G Light Switch Functions';
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case DeviceType.Gateway:
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return 'Gateway Functions';
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default:
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return '';
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}
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}
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/// presence sensor
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List<SceneStaticFunction> ceilingSensorFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsSensitivityFunction,
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operationName: 'Sensitivity',
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code: 'sensitivity',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 1,
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description: 1.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 2,
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description: 2.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 3,
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description: 3.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 4,
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description: 4.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 5,
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description: 5.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 6,
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description: 6.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 7,
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description: 7.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 8,
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description: 8.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 9,
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description: 9.toString(),
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),
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SceneOperationalValue(
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icon: Assets.assetsSensitivityOperationIcon,
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value: 10,
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description: 10.toString(),
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),
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],
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),
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];
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}
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}
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List<SceneStaticFunction> curtainFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [];
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}
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List<SceneStaticFunction> doorLockFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [];
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}
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List<SceneStaticFunction> wallSensorFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [];
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}
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List<SceneStaticFunction> lightBulbFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [];
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}
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List<SceneStaticFunction> gatewayFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [];
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}
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List<SceneStaticFunction> threeGangFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsAcPower,
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operationName: 'Light 1 Switch',
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code: 'switch_1',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsAcPower, description: "ON", value: true),
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SceneOperationalValue(
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icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
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SceneOperationalValue(
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icon: Assets.assetsSceneRefresh,
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description: "Reverse Switch",
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value: null,
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),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsAcPower,
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operationName: 'Light 2 Switch',
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code: 'switch_2',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsAcPower, description: "ON", value: true),
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SceneOperationalValue(
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icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
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SceneOperationalValue(
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icon: Assets.assetsSceneRefresh,
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description: "Reverse Switch",
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value: null,
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),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsAcPower,
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operationName: 'Light 3 Switch',
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code: 'switch_3',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsAcPower, description: "ON", value: true),
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SceneOperationalValue(
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icon: Assets.assetsAcPowerOFF, description: "OFF", value: false),
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SceneOperationalValue(
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icon: Assets.assetsSceneRefresh,
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description: "Reverse Switch",
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value: null,
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),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsLightCountdown,
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operationName: 'Light 1 CountDown',
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code: 'countdown_1',
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operationalValues: [
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SceneOperationalValue(icon: '', value: 0),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsLightCountdown,
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operationName: 'Light 2 CountDown',
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code: 'countdown_1',
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operationalValues: [
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SceneOperationalValue(icon: '', value: 0),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsLightCountdown,
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operationName: 'Light 3 CountDown',
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code: 'countdown_1',
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operationalValues: [
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SceneOperationalValue(icon: '', value: 0),
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],
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),
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];
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}
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/// smart ac thermostat
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List<SceneStaticFunction> acFunctions(
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{required List<FunctionModel> functions,
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required String deviceId,
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required String deviceName}) {
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return [
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsAcPower,
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operationName: 'Power',
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code: 'switch',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsAcPower,
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description: "ON",
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value: true,
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),
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SceneOperationalValue(
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icon: Assets.assetsAcPowerOFF,
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description: "OFF",
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value: false,
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),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsFreezing,
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operationName: 'Mode',
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code: 'mode',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsAcCooling,
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description: AcValuesEnums.Cooling.name,
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value: TempModes.cold.name,
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),
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SceneOperationalValue(
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icon: Assets.assetsAcHeating,
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description: AcValuesEnums.Heating.name,
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value: TempModes.hot.name,
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),
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SceneOperationalValue(
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icon: Assets.assetsFanSpeed,
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description: AcValuesEnums.Ventilation.name,
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value: TempModes.wind.name,
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),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsTempreture,
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operationName: 'Set Temperature',
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code: 'temp_set',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsCelsiusDegrees,
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value: 0,
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description: 'COOL TO',
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),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsFanSpeed,
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operationName: 'Fan Speed',
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code: 'level',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsAcFanLow,
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description: ValueACRange.LOW.name,
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value: FanSpeeds.low.name,
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),
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SceneOperationalValue(
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icon: Assets.assetsAcFanMiddle,
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description: ValueACRange.MIDDLE.name,
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value: FanSpeeds.middle.name,
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),
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SceneOperationalValue(
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icon: Assets.assetsAcFanHigh,
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description: ValueACRange.HIGH.name,
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value: FanSpeeds.high.name,
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),
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SceneOperationalValue(
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icon: Assets.assetsAcFanAuto,
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description: ValueACRange.AUTO.name,
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value: FanSpeeds.auto.name,
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),
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],
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),
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SceneStaticFunction(
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deviceId: deviceId,
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deviceName: deviceName,
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icon: Assets.assetsChildLock,
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operationName: 'Child Lock',
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code: 'child_lock',
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operationalValues: [
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SceneOperationalValue(
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icon: Assets.assetsSceneChildLock,
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description: 'Lock',
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value: true,
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),
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SceneOperationalValue(
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icon: Assets.assetsSceneChildUnlock,
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description: 'Unlock',
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value: false,
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),
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],
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),
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];
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}
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