mirror of
https://github.com/SyncrowIOT/syncrow-app.git
synced 2025-11-27 05:14:54 +00:00
Implemented tab to run setting
This commit is contained in:
@ -24,7 +24,7 @@ class SceneBloc extends Bloc<SceneEvent, SceneState> {
|
||||
|
||||
try {
|
||||
if (event.unitId.isNotEmpty) {
|
||||
scenes = await SceneApi.getScenesByUnitId(event.unitId);
|
||||
scenes = await SceneApi.getScenesByUnitId(event.unitId, showInDevice: event.showInDevice);
|
||||
emit(SceneLoaded(scenes, automationList));
|
||||
} else {
|
||||
emit(const SceneError(message: 'Unit ID is empty'));
|
||||
@ -34,8 +34,7 @@ class SceneBloc extends Bloc<SceneEvent, SceneState> {
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _onLoadAutomation(
|
||||
LoadAutomation event, Emitter<SceneState> emit) async {
|
||||
Future<void> _onLoadAutomation(LoadAutomation event, Emitter<SceneState> emit) async {
|
||||
emit(SceneLoading());
|
||||
|
||||
try {
|
||||
@ -50,8 +49,7 @@ class SceneBloc extends Bloc<SceneEvent, SceneState> {
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _onSceneTrigger(
|
||||
SceneTrigger event, Emitter<SceneState> emit) async {
|
||||
Future<void> _onSceneTrigger(SceneTrigger event, Emitter<SceneState> emit) async {
|
||||
final currentState = state;
|
||||
if (currentState is SceneLoaded) {
|
||||
emit(SceneLoaded(
|
||||
@ -78,9 +76,8 @@ class SceneBloc extends Bloc<SceneEvent, SceneState> {
|
||||
UpdateAutomationStatus event, Emitter<SceneState> emit) async {
|
||||
final currentState = state;
|
||||
if (currentState is SceneLoaded) {
|
||||
final newLoadingStates =
|
||||
Map<String, bool>.from(currentState.loadingStates)
|
||||
..[event.automationId] = true;
|
||||
final newLoadingStates = Map<String, bool>.from(currentState.loadingStates)
|
||||
..[event.automationId] = true;
|
||||
|
||||
emit(SceneLoaded(
|
||||
currentState.scenes,
|
||||
@ -89,11 +86,11 @@ class SceneBloc extends Bloc<SceneEvent, SceneState> {
|
||||
));
|
||||
|
||||
try {
|
||||
final success = await SceneApi.updateAutomationStatus(
|
||||
event.automationId, event.automationStatusUpdate);
|
||||
final success =
|
||||
await SceneApi.updateAutomationStatus(event.automationId, event.automationStatusUpdate);
|
||||
if (success) {
|
||||
automationList = await SceneApi.getAutomationByUnitId(
|
||||
event.automationStatusUpdate.unitUuid);
|
||||
automationList =
|
||||
await SceneApi.getAutomationByUnitId(event.automationStatusUpdate.unitUuid);
|
||||
newLoadingStates[event.automationId] = false;
|
||||
emit(SceneLoaded(
|
||||
currentState.scenes,
|
||||
|
||||
@ -10,11 +10,12 @@ abstract class SceneEvent extends Equatable {
|
||||
|
||||
class LoadScenes extends SceneEvent {
|
||||
final String unitId;
|
||||
final bool showInDevice;
|
||||
|
||||
const LoadScenes(this.unitId);
|
||||
const LoadScenes(this.unitId, {this.showInDevice = false});
|
||||
|
||||
@override
|
||||
List<Object> get props => [unitId];
|
||||
List<Object> get props => [unitId, showInDevice];
|
||||
}
|
||||
|
||||
class LoadAutomation extends SceneEvent {
|
||||
@ -41,8 +42,7 @@ class UpdateAutomationStatus extends SceneEvent {
|
||||
final String automationId;
|
||||
final AutomationStatusUpdate automationStatusUpdate;
|
||||
|
||||
const UpdateAutomationStatus(
|
||||
{required this.automationStatusUpdate, required this.automationId});
|
||||
const UpdateAutomationStatus({required this.automationStatusUpdate, required this.automationId});
|
||||
|
||||
@override
|
||||
List<Object> get props => [automationStatusUpdate];
|
||||
|
||||
Reference in New Issue
Block a user